Sunday, April 19, 2020

Blog Post #5: Week 10

Welcome to the fifth blog post! Team Puffin has added to the app in the past week as we rapidly approach the end of our first sprint!

Speed and static are now both adjustable settings before the game starts. The user no longer has the option of going to settings in the middle of the game, only to select them before the game starts. Going back to the settings page means quitting the current game.

When the user makes a guess about a call sign, the correct call sign appears on the screen along with whether the user got the call sign right or not. All the call signs are arranged in a scrollable list above the text box where the user inputs their guess. Call signs now play automatically as soon as the game starts and as soon as the user finishes making a guess. The "Send Call Sign" button has been changed to the "Replay Call Sign" button because of this switch. Instead of pressing it to get a new call sign, new call signs are played automatically and the button is now used to replay that same call sign in case the user wants to hear it again before guessing.

We also now have a launcher icon (the image on the left) and there have been several bug fixes, including not letting the user play multiple call sounds at the same time and stopping the call signs from continuing to play if the user exits the game activity. As we reach the end of sprint one, I'm very proud of what my fellow puffins have accomplished!

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